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May 4, 2004
Elite High School Team Camp will have 48 Teams
Teams will be in Pool's of 6
Teams will play a total of 5 games in your pool on Friday and Saturday
Regardless of Pool record, teams will then be seeded after Pool Play
Every team will be seeded in a playoff bracket of 8 (With seeds 1 - 8)
The seeding will be done with consideration of which teams you have already played in Pool Play
Then, the top 8 will play in one playoff single elimination bracket
The next 8 will play in another playoff single elimination bracket so on and so forth
Each playoff bracket will have it's own winner
Every team is guaranteed 5 pool play games and one playoff game which comes out to 6
Maximum number of games is 8, if you advance to the finals in your playoff bracket
Pool names will be: Green, Gold, Silver, Bronze etc...
Playoff Bracket names will be: Div I., Div. II., and Div. III., Div. IV etc...
Two 20 minute running halves
2 total timeouts per game (45 seconds long)
20 Minute Running Clock
Shooting Foul = automatic 2 points for a 2 and automatic 3 points for a 3
Made Shot and Fouled = If a player is fouled while taking a 2 and makes it, 3 points will be given and if a player is fouled while taking a 3 and makes it, 4 points will be given
Last two minutes of half, clock stops on all whistles
Team Fouls will be kept - On the 7th team foul a point will be given to the team and then receive the ball out of bounds
20 Minute Running Clock
Shooting Foul = automatic 2 points for a 2 and automatic 3 points for a 3
Made Shot and Fouled = If a player is fouled while taking a 2 and makes it, 3 points will be given and if a player is fouled while taking a 3 and makes it, 4 points will be given
Last 2 minutes of game, clock stops on all whistles except if lead is 15 or more
Team Fouls will be kept - On the 7th team foul a one and one will be shot and on the 10th foul 2 shots will be taken
Last 2 minutes of game: ALL SHOOTING FOULS WILL BE SHOT IN THEIR ENTIRETY WHICH MEANS THAT A SHOOTING FOUL IS 2 FT'S OR 3 FT'S - NO AUTOMATIC POINTS IN LAST TWO MINUTES OF GAME
If you receive an unsportsmanlike technical foul, that person will be done for that game
If you receive a Technical for hanging on the rim, that person can still play
Technical Foul will result in 2 Free Throws and possession
Trapping defenses are allowed
No half court 2-3 zone at all, or standing 1-2-2 zone at all: (must be trapping)
Full court zone pressing is allowed
3 Total Minutes: First 2 minutes are running clock
Last 1 Minute: Stop clock on all whistles under 1 minute
1 timeout per OT (no carry over timeouts)
Team Fouls Start at 0 and 1 and 1 FT's on the 2nd team foul will be shot
Shooting fouls: All Ft's will be shot in their entirety
Sudden Death: All FT's will be shot in their entirety
Team must win by 2 points
1 and 1 after each foul
0 Timeouts (no carry over timeouts)
Any technical foul will be carried out and shot in it's entirety even if a team has scored 2 points, thus the game is not technically over until those technical FT's are shot
2004 USF Men's Basketball Team Camp
Setup:
- Pool's will be by strength - strongest pool to least strongest pool
- Each team will be able to choose which pool it wants to play in (subject to move pool)
- You play 5 teams in your pool once
RULES
1st Half Rules
2nd Half Rules
Other
OT Rules:
2 OT Rules:



























